In the Mise-en-scene activity we had to create a character based on a promt using interactive things.
The character me and my group got the prompt for a character that is a tech savvy mid schooler that loves to tinker with gadgets. We used de-centering to help create our character but we also heavly leaned on stereotypes developed in media.
First we started with developing the look of the character through contruction. We choice the outfit out with nerdy stereotypes in mind while also considering she was a middle schooler in the modern day. After designing the character we then developed the name and the setting. From the name and the setting we built the world around her with her parents her social life and her hobbies and stuff.
We then aimed to create the interactivity of each of our stations around this character that would develop our charcter. I was chosen to design the setting of the character. I desigend the setting around what you would see in stereotype movies with the inventor having all the tech bits laying around a garage but I also tossed in elements of her still being young and in middle schools.
My other group members desigend the other aspects of our character one did the social life describing her friends and her parents one did the persoanl life giving us more of an insight into our characters mind and the fiunal one did the mood board. We put all of this togther to obtain our character. I believe me and my group could've designed the character more as a group to make everything a little more unified but I think overall our project came out showing the message and character we wanted to sho.
The film also uses real-world fears, especially racism and social discomfort, to create a deeper level of fear. Instead of relying on monsters, Get Out shows how everyday people and situations can become terrifying when twisted with harmful intentions. One of the most disturbing moments in the film is when Chris is hypnotized and loses control of his own body, an idea that taps into the fear of helplessness. All these elements make Get Out a strong example of psychological horror, as it scares the audience by getting inside their heads.